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The Redman
Redman drawing
Species Skeletal figure (formerly human)
Colors Mainly dark red (and black)
Gender Male
Starts 3 AM, CAM 3

"Man drinks lava and lives (Kinda)"
— New Dork Rhymes

The Redman is an antagonist featured in One Night at Flumpty's.

Appearance

The Redman appears to be a long, red skeletal figure with an exposed ribcage, four long legs, and three points at the bottom of his head. He has one dark, large eye socket, and one smaller dark eye socket. The eye in the larger socket is bigger than the one in the smaller socket, both red with black pupils.

Behavior

The Redman begins in the volcanic room of CAM 3, and he starts to move around the time 3 AM hits. Whenever he enters a new room, the camera feed for said room becomes red static, meaning the only time he can be seen is when he's at the left door, the ending screen, and his jumpscare. He will slowly move to the left door, and will return to Cam 3 if the door is shut for a while. If the player fails to close the door while the Redman is at the left door, he will jumpscare the player.

Jumpscare

The Redman's jumpscare consists of his face incredibly close up, with (presumably) his ribcage stretched out towards the player. His left eye has increased in size with barely noticeable veins, while his right eye's pupil has massively increased in size, making it barely visible.

Audio

The scream the Redman emits when killing the player.
WARNING! LOUD!

Sfx deathsound

Trivia

  • On the Beaver's newspaper, there is an article that reads "Man drinks lava and lives (kinda)", and a couple pictures. In Jonochrome's developer commentary, he confirms that the man referred to in the article is The Redman.
  • His behavior of usually not being seen, having a set path, and him not being activated right away makes him similar to Freddy Fazbear. Though unlike Freddy, the Redman appears in the doorway instead of hiding out of sight.

The Redman / Redman.exe
Redman EXE
Species Skeletal Figure / Computer Virus (Formerly human)
Colors Mainly dark red (and black)
Gender Male
Starts Possibly around 12 AM or more

The Redman appears once again in One Night at Flumpty's 2.

Unlike the original game, He doesn't appear in any of the CAM's, but instead is now a computer virus and will disable the laptop, and jumpscare The Player if the cancel button is not pressed in time when the pop-up occurs.

Appearance

Redman's appearance is identical from the first game, but he now has two forms, being his regular skeletal form, and a virus form. His computer virus form only shows his head, but it lacks pupils. The virus also has a red yield sign with an exclamation point to the right of Redman with the word INCOMING right next to the sign, and a progress bar under it. The progress bar when loading appears in individual blocks.

Behavior

In One Night at Flumpty's 2, a red pop-up appears on the laptop at random points, with a warning sign next to the laptop button when it appears. A progress bar on the pop-up will slowly fill up, under the progress bar is the "cancel" button. Hitting the "cancel" button on the pop-up before the progress bar finishes results in the pop-up disappearing, preventing The Redman from attacking. Failing to hit the "cancel" before the progress bar finishes results in letting the virus download to The Players laptop, resulting in an error message on the laptop. Around 10 seconds after the player fails to cancel the pop-up, The Redman will jumpscare The Player, causing a gameover.

If the laptop runs out of power while the Redman.exe pop-up occurs, it will automatically be cancelled, giving an advantage to the player.

Jumpscare

The Redman's jumpscare is the only time you see him in his actual form, where he jumps in front of The Player with his ribcage spread wide open and unlike the first game, you can actually see him open them up. If one looks closely, you can see The Redman's mouth unhinge, revealing four sharp teeth. His Jumpscare scream sounds a bit technological, possibly as he is also tied to the laptop error.

Audio


Redman.exe Popup appears.

RedmanPopUp


Redman.exe crashes the laptop.

RedmanCrash


Redman's jumpscare scream.

RedmanScream


Background jumpscare music.

AttackMusic

Trivia

  • The numbers 10050:11121987 are a reference to Five Nights at Freddy's 2. In FNaF 2, protagonist Jeremy Fitzgerald was paid $100.50 on 11/12/1987 (said in text in the ONaF 2 commentary).
  • The SFETDSFFOPGEFBUI is a code. If you replace each letter with the letter that comes before the mentioned letter in the alphabet, it translates to "REDSCREENOFDEATH", a reference to a computer screen crash, or the blue screen of death (said in text in the ONaF2 commentary).

"Cancelled Game"
This article is about One Week at Flumpty's, which was cancelled by Jonochrome. Please note that no official game can be played.
For more information go here
The Redman
Redman-left-300x300
Species Skeletal Figure; Formerly Human
Colors Dark Red; Black
Gender Male
Starts Night 3, 12 AM, CAM 3

The Redman would've reappeared as an antagonist in One Week at Flumpty's, prior to its cancellation.

Appearance

It is unknown if his appearance would've differed in any way. It can be assumed it would have stayed the same.

Behavior

It is possible that the Redman would have started in CAM 03. He would have slowly made his way towards The Office in an attempt to kill The Player. He possibly could have been blocked via the lasers and hallway rotations, as well as frozen via the camera flashes, though Jonochrome has stated he could've messed with the technology.

He and Grunkfuss the Clown would've been the characters of focus on Night 3.

One Night at Flumpty's

One Night at Flumpty's 2

Promotional

Antagonists
One Night at Flumpty's Flumpty BumptyBirthday Boy BlamThe BeaverThe RedmanGrunkfuss the ClownGolden Flumpty
One Night at Flumpty's 2 Flumpty BumptyBirthday Boy BlamThe RedmanGrunkfuss the ClownGolden FlumptyThe OwlEyesaur
One Week at Flumpty's Flumpty BumptyBirthday Boy BlamThe BeaverThe RedmanGrunkfuss the ClownGolden FlumptyThe OwlEyesaurChamp & Chump

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